toolmate.
Gaming

Valorant ↔ Overwatch 2 Sensitivity

Convert between Valorant and Overwatch 2 in one step.

Same DPI is used for both games.

From Valorant

Typical range: 0.2 – 0.8

To Overwatch 2
eDPI (from)
cm / 360°
in / 360°

Why convert Valorant sensitivity to Overwatch 2?

Overwatch 2 looks intimidating after Valorant — your character moves faster, the heroes have abilities that change camera angles mid-fight, and the sensitivity numbers themselves are 10× bigger. But the math is the same: convert your cm/360°, and your aim is the same physical motion.

The math we use preserves cm/360° — the actual distance your mouse needs to move to spin your character once. That's the single thing your muscle memory has actually trained.

Worked example

Say you play Valorant at 0.4 sens with 800 DPI. That's an eDPI of 320 and a cm/360° of about 40.8 cm.

To get the same physical aim in Overwatch 2, you need a sensitivity of about 4.2424 at the same DPI. Same hand movement, different number on the slider.

The yaw value, explained

Every game has an internal "yaw" — how many degrees your view rotates per single mouse counts. It's invisible to most players, but it's why a 0.4 sens in Valorant feels nothing like a 0.4 in Overwatch 2.

  • Valorant yaw: 0.07
  • Overwatch 2 yaw: 0.0066

The conversion is simply target_sens = source_sens × (source_yaw ÷ target_yaw). The cm/360° and eDPI follow from there.

Three things that quietly break your conversion

FOV

Different default FOVs change perceived speed even when cm/360° is identical. Use our FOV adjuster if your two games have very different defaults.

Windows pointer speed

Anything other than 6/11 multiplies your mouse counts. Set it to 6 and disable "Enhance pointer precision". See our Windows sens tool.

DPI mismatch

The converter assumes the same DPI in both games. Verify your DPI step is identical or the math will silently be wrong.

More on this pair

Overwatch 2's yaw is 0.0066, which is why the OW2 sens slider goes up to 100+ while Valorant's is under 1. Per-hero scaling: this converter gives you the base sens. If you tweak per-hero (e.g. Widow at 30%, Genji at 100%), apply that as a multiplier on top — your base feel stays consistent across heroes.

More in Gaming

Related tools