From the toolbox.
Long-form pieces about how the tools on this site work — the math, the hardware, the gotchas. Useful if you want to understand why your aim feels different after a game change.
- · 6 min read
ADS sensitivity — the setting most players get wrong
Aim Down Sights coefficient, Relative vs Legacy vs custom multipliers — across Apex, Valorant, CS2, COD. The setting that quietly breaks scoped aim.
Read → - · 6 min read
FOV in FPS games — what it actually does to your aim
Field of View changes more than peripheral vision. How FOV affects perceived sens, target tracking, and why 100-110 is the sweet spot.
Read → - · 7 min read
How much FPS do you really need?
A pragmatic framework for picking refresh rates. Where the diminishing returns kick in (spoiler: well before 540 Hz).
Read → - · 5 min read
cm/360° vs eDPI — which one actually matters?
Both describe sensitivity. Only one transfers between games. Here's when to use which, and why pros think in both.
Read → - · 6 min read
The Windows pointer precision trap
Two settings in Windows silently multiply every mouse count. They're on by default and they break every sens guide on the internet.
Read → - · 9 min read
How sensitivity converters actually work (and why most are wrong)
Yaw values, eDPI math, the cm/360° trap, and the three settings that quietly break every conversion. A complete reference.
Read →